Written once, in Kotlin
Domain models and business rules, validation, networking and API contracts, the local database and the offline sync logic.
Real prices
A production Kotlin Multiplatform app built by AppVion Studio costs $12,000 to $35,000. A focused first release on Android and iOS lands at $12,000 to $18,000 over 8 to 12 weeks; a multi-role operational platform runs $20,000 to $35,000 over 12 to 16 weeks. These are our published prices. This page explains what moves a project inside that range, and what sits outside it.
The short answer
Every engagement is quoted as a fixed figure once the scope is clear, and paid against milestones you can inspect. All figures are USD starting ranges.
| Engagement | Price (USD) and time | What it covers |
|---|---|---|
| Product Clarity Sprint | from $1,500 1 to 2 weeks | Workflow map, feature priority, technical direction and a fixed build quote |
| First release | $12,000 to $18,000 8 to 12 weeks | A focused feature set on a shared Kotlin core, with the interfaces you need |
| Operational platform | $20,000 to $35,000 12 to 16 weeks | Multi-role systems: dispatch, approvals, live tracking or payments |
| Redesign and scale | from $6,000 4 to 8 weeks | An existing app made clearer and faster without a full rebuild |
| Care and iteration | from $900 a month rolling | OS updates, store compliance, bug fixes and a slice of new work each month |
Where the saving comes from
Kotlin Multiplatform shares the expensive part of an app, the rules, once. On a $12,000 Android-only scope, adding iOS this way typically adds about $4,200 to $6,600, not another $12,000.
Domain models and business rules, validation, networking and API contracts, the local database and the offline sync logic.
The interface, navigation, permissions and system dialogs, camera and location, push notifications and secure credential storage.
Compose Multiplatform can share the screens too, which cuts interface work further. The trade is an interface that follows each platform's conventions a little less closely.
What moves the number
Screen count is the weakest predictor of cost. These are the strongest.
One role is a list and a detail screen. Four roles with different permissions is four products sharing a backend. This is the biggest driver on operational apps.
Pull-to-refresh is cheap. Screens that update the moment a driver moves need realtime infrastructure, conflict handling and much more testing.
Working offline means a local database, a sync queue and a decision about conflicting edits. In Kotlin Multiplatform that logic is written once for both platforms. How offline-first works.
Payments, maps, SMS, calendars and existing ERP or CRM systems each bring their own edge cases. Three integrations often cost more than ten screens.
Motion, empty states, loading and error states: the hundred small decisions that make an app feel expensive.
Android only is the baseline. iOS through Kotlin Multiplatform adds 35 to 55 percent.
The most expensive projects are the ones that changed direction in week six. That is why the Clarity Sprint exists.
Costs outside the quote
Third-party accounts are always registered to you, so nothing has to be transferred or can be withheld if the working relationship ends.
| Cost | Amount | Paid to |
|---|---|---|
| Apple Developer Program | $99 a year | Apple |
| Google Play Console | $25 once | |
| Hosting, database, maps, SMS, payments | Usage-based | Each provider, for example Supabase or Firebase |
| Maintenance after launch | from $900 a month | AppVion Studio, as a separate retainer |
Against the market
Indicative 2026 ranges for a comparable production app, drawn from published industry pricing guides including Netguru, TechAhead and Velvetech. They are not quotes from those firms.
| Where the team is | Hourly rate | Typical production app |
|---|---|---|
| United States agency | $150 to $250 | $100,000 to $500,000 |
| Western Europe agency | $80 to $150 | $60,000 to $150,000 |
| Eastern Europe agency | $50 to $100 | $40,000 to $100,000 |
| AppVion Studio (Multan, Pakistan) | $45 to $65 | $12,000 to $35,000 |
Already on Android?
If your Android app is written in Kotlin with its rules kept out of the screens, the domain and data layers move into a shared module while the Android app keeps shipping. How cleanly it is layered today decides the price, and the Clarity Sprint measures exactly that.
How the move runs in five steps, and what moves and what stays.
The split between shared logic and native interfaces, and the stack we use.
What each framework shares, where each breaks, and which costs less for your kind of app.
FAQ
At AppVion Studio a production Kotlin Multiplatform app costs $12,000 to $35,000. A focused first release lands at $12,000 to $18,000 over 8 to 12 weeks; a multi-role operational platform with dispatch, approvals, live tracking or payments runs $20,000 to $35,000 over 12 to 16 weeks.
Usually, yes. Adding iOS through Kotlin Multiplatform typically adds 35 to 55 percent to an Android-only build rather than doubling it, because the business logic, networking and local database are written once and only the interface is built per platform.
For an interface-heavy app with little logic, Flutter is usually cheaper to start. For an operational app where a wrong rule costs money, Kotlin Multiplatform tends to cost less over the life of the product, because rules are written and fixed once. See Kotlin Multiplatform vs Flutter.
Third-party costs that belong to you and are paid directly: the Apple Developer Program at $99 a year, Google Play Console at a one-off $25, and hosting, database, mapping, SMS or payment fees. Maintenance after launch is a separate retainer from $900 a month.
Because the most expensive projects are the ones that change direction halfway through. The sprint, from $1,500 over one to two weeks, fixes the scope, the workflow map and the technical direction, including whether Kotlin Multiplatform is the right call at all, and ends in a fixed quote.
Start the conversation
Describe the roles, the data and the platforms. In twenty minutes we can tell you where in the range it lands and whether Kotlin Multiplatform is worth it.